Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 |
1. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
Sable Blitzmann wrote: Shade Millith wrote: The way skills affect the velocity of fighters seem to be incorrect. While both ingame and Pyfa has templars with a base of 926m/s, ingame I'm getting 1,118m/s from Templars, before any mods. Pyfa...
- by Shade Millith - at 2016.05.04 11:42:00
|
2. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
The way skills affect the velocity of fighters seem to be incorrect. While both ingame and Pyfa has templars with a base of 926m/s, ingame I'm getting 1,118m/s from Templars, before any mods. Pyfa is showing 1,330m/s. With 2 FSU, and one Navigat...
- by Shade Millith - at 2016.05.03 13:50:24
|
3. Citadels are now on Singularity - in Test Server Feedback [original thread]
Amarisen Gream wrote: Perhaps I should reword my point - CCP has known this for a while. I know I have seen or talked about in the other threads many times. As it stands right now, CCP won't make any changes tell after the fact. This is the sa...
- by Shade Millith - at 2016.03.19 13:31:50
|
4. Citadels are now on Singularity - in Test Server Feedback [original thread]
Amarisen Gream wrote: Not sure why an Infamous guy is worried about this? Do you guys even own SOV? Or is more along the line, that your hunting ground will have structures you all can't attack because it isn't your TZ? Everyone in this game a...
- by Shade Millith - at 2016.03.19 05:46:20
|
5. Citadels are now on Singularity - in Test Server Feedback [original thread]
Petrified wrote: It creates tactical versatility. Placing an unattackable base of operations, where you can teleport to at will, with stored ships and equipment, within your enemies home and ratting systems, because they do not have the cor...
- by Shade Millith - at 2016.03.19 05:04:35
|
6. Citadels are now on Singularity - in Test Server Feedback [original thread]
Lugh Crow-Slave wrote: no they are not meant to replace outposts all new structures together are meant to together and the med size are just to replace outposts the other structures will have a much bigger vulnerability window the citadels ...
- by Shade Millith - at 2016.03.19 04:11:35
|
7. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Fighter movement/ability aiming should be centered around the carrier, so that the tactical overlay can be used. Or have the tactical overlay move with the camera As is, it's a confusing mess. I have no reference to direction in either the X axis...
- by Shade Millith - at 2016.03.19 03:26:38
|
8. Citadels are now on Singularity - in Test Server Feedback [original thread]
3 hours of vulnerability per week for the medium citadel is complete insanity, and will massively hamper smaller groups from being able to attack them, only helping large alliances with multiple TZ presences. I'd have expected at least 1-3 hours...
- by Shade Millith - at 2016.03.19 02:22:35
|
9. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
Opened 5 clients on Singularity server with the Wired connection. Idle clients had no lag, no unresponsiveness, updating perfectly fine, even after idling for 20+ minutes. Jumped back and forth between Sisi and Tranq a couple of times. Idle clien...
- by Shade Millith - at 2016.03.13 04:56:39
|
10. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
I setup my Android phone to work as a USB Tether. Problem is gone, same as the laptop. I have just noticed that hop 10 and 6 are changing IP rapidly. Especially hop 10, changing every one to two 1-second intervals. Checking other connections with...
- by Shade Millith - at 2016.03.13 02:59:46
|
11. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
Thij Vesser wrote: I'm having this problem for the last couple weeks. For me, the socket close doesn't happen unlessI have an instance of Firefox or chrome open. I'm good until I open an out of game browser. I'll get a socket closed between 3 t...
- by Shade Millith - at 2016.03.13 00:43:58
|
12. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
A couple people have posted on Reddit that they're having the same issue. Idle clients DCing, starting recently around when CCP did their server upgrade. https://www.reddit.com/r/Eve/comments/4a5s69/anyone_else_consistently_getting_socket_closes...
- by Shade Millith - at 2016.03.13 00:20:51
|
13. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
Helios Anduath wrote: [quote=Shade Millith]Actually, another quick test, can you try disabling Windows Firewall and any security software you have running for a quick test? What other common apps have you got running on the laptop and desktop? ...
- by Shade Millith - at 2016.03.12 11:52:22
|
14. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
Quote: Try setting it to 10 just for a short test. Set the card to 10Mbps, no change. Tried the Half Duplex settings, no change. Quote: Just out of curiosity, what make and model is the network adapter on the laptop? Realtek PCIe FE F...
- by Shade Millith - at 2016.03.12 08:02:07
|
15. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
* Just to clarify, PC < ethernet > Laptop < WiFi > Router is the setup that works? Correct. * I am pondering if there is an incompatability between the network card in your PC and your router - has there been a software update on...
- by Shade Millith - at 2016.03.11 12:34:42
|
16. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
Bridging the WiFi connection from my router through the Laptop to the PC, rather than using a direct ethernet cable to the router. 30 minutes, no socketcloses, clients respond immediately, and they're updating like they should. vOv
- by Shade Millith - at 2016.03.11 08:06:43
|
17. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
Installed Win 10 on the PC, and tried without a VPN. Nothing has changed. Opened 5 clients, waited 5 minutes, and typed something into a chat channel. Only 2 of them received the chat update. The two that did not receive it wouldn't respond when...
- by Shade Millith - at 2016.03.11 07:09:28
|
18. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
Okay, did some testing with a VPN. Note, my main computer is a Win 7 OS. With the VPN going on a different route than the telia.net servers (Through an Asian server), three idle clients remained responsive, received updates as they should, and ha...
- by Shade Millith - at 2016.03.11 04:27:15
|
19. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
durazell wrote: I keep on getting disconnected/socket closed during gameplay. I can play for hours without prb, BUT as soon Im idle for more than 5 minuttes Im disconnected again. This issue has occured ever since 29 feb or perhaps earlier. I'v...
- by Shade Millith - at 2016.03.10 08:15:31
|
20. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
Helios Anduath wrote: Resource monitor is not the best way to keep an eye on network traffic for problems. If you really want to get technical, then Wireshark is your friend here as you can see what is being sent & received and whether ther...
- by Shade Millith - at 2016.03.10 07:13:44
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |